Dawn of the Dread

Uncharted Lost Legacy and the reluctant anticipation of Last of Us Part 2

Trying to finish Uncharted 4 Lost Legacy aka Uncharted4daGurls has left me dreading Last of Us Part 2. Now, I loved the original Last of Us in every way except actually playing it.

I remember being so taken after finishing it that it took weeks before I could watch movies again. My flatmates were watching Mad Max Fury Road the night I finished LOU, and as much as I have been informed since that it’s a great film, I couldn’t be arsed with it and walked out after half an hour of scoffing. It was boring and passive. Were we to cheer at the decisions the characters were making? That felt like an empty gesture. It wasn’t even Mad Max or your one Furosa. It was actors. Cunts I’d seen in all sorts of shit before. Hardy did a Sky Mobile ad, Theron was in a Budweiser ad. In LOU when it had cutscenes it was me as Joel. I’d done what got him there. Naughty Dog were very good at making you feel like you’d made the decisions independently. Like a magician asking you to pick a card knowing that he had a showstopping reveal of the 10 of hearts already tattooed on his arse.

I loved LOU but I hated playing it. It felt like toil. I’d have to gear myself up to play for an hour. Like rolling up my sleeves to unclog the toilet. I didn’t enjoy it but persisted cause I owed it to the characters to get them through it. I couldn’t leave them stuck in the machine with clickers shuffling. That just didn’t seem fair to them, it was my duty or our duty (me and Joel’s) to get them to some sort of resolution. I’d never felt that before in a video game. Traditionally your through-line is mastery. Getting more powerful until you beat all opposition in the world and the credits roll as there is nothing left for you to conquer, like a weeping Alexander the Great when there are no more challenges. And I was fine with that sense of having truly “beaten” a game. You’ve bested it and the game agrees, the devs’ names scroll passed in acknowledgement that you can move on, you can walk out of the cinema and let them clean up the spilt popcorn.

LOU was anything but fun. And I get that they weren’t going for that. Uncharted was about fun though, wasn’t it? I got the remastered PS4 Uncharted in anticipation for U4. Syposising quickly, I gave up 1 at the boat barrel bomb level, got frustrated with the opaque stealth system in 2 and played 3 for a fair bit until some other game glimmered on the horizon and I traded the Uncharted disk in. But when 4 came out I played it all the way through and from my recollection I enjoyed it. There was a lot of great ideas, blockbuster moments and more focus on character. It was a cool caper. I think anyway.

I started Uncharted 4 Lost Legacy last week on PS Now and it’s been a slog. The systems and structure are all there, as far as I can tell, the same as U4 but the fun seems to be missing. I’m planning to finish it any ways, not so much that as an obligation to the characters but to the developers. I’m taking game development more seriously now and wanna see how they play this one out. But it’s been making me wonder more on whether the game has changed or I have.

The play cycle is the same, usually a sequence of:

  • Exploration
  • Puzzle
  • Stealth
  • Combat

But I’ve been struggling to enjoy any of them and none feel insanely fun though. U4 had stand out moments that stuck with me but Lost Legacy just feels played out. Like they’ve pushed the systems to breaking point with U4 and this is just a retread. The exploration is samey, the puzzles are a chore, stealth is too fleeting and combat is laborious. And I hate to say it, but I feel without the veneer of the graphics and characters taken seriously, it’s an overly rigid platformer. They made a point of recalling Crash Bandicoot in U4 and it’s anything but flattering in Lost Legacy. Too often I’m reset having fallen of what I thought was a jumpable ledge or shot by an off-screen sniper. “Here we fucking go again” I tut as I hit X to continue.

And that’s what has gotten me worried. Uncharted is about fun and Lost Legacy isn’t fun. And if the fun is a drudge then what’s it going to be like with LOU2 when it is supposed to be a drudge? I will play LOU2, again I feel I have to for the characters. I would have also prefered that LOU2 never existed. I would be completely fine with them closing the book after the ending of the first one. But that’s not the world we live in and I know they’re taking their time with Part 2 to make it justify its existence. But for me, that means a few weeks of grimacing, elbows deep in sewage as I’m obligated to unblock the u-bend.